Super Robot Wars Y is the latest entry in the long-running tactical RPG series, bringing its signature grid-based combat and mecha crossovers to the forefront once again. Battles play out on turn-based maps where players move units, manage energy, and decide whether to attack, defend, evade, or counter incoming strikes. Spirit Commands remain central, offering temporary buffs, heals, and accuracy boosts at the cost of Spirit Points. A new Assist Link system adds another layer, allowing support crew to contribute passive effects or healing, which helps newer players ease into the tactical flow.
The story follows Echika Y Franburnett and the city-state A. Advent, blending an original plot with mechs and pilots from over twenty anime series. It leans heavily into dialogue and lengthy cutscenes, often focusing on familiar themes like war, energy crises, and the bonds between allies. For players who enjoy JRPGs, the density feels natural, but those not used to text-heavy pacing may find it slow.
Outside of combat, customisation and upgrading is another familiar feature. Each mech and pilot can be upgraded using resources earned from missions, with skill trees, ability unlocks, and stat boosts offering a sense of progression. For fans of Gundam or other action-based mecha games, this level of customisation will feel both familiar and rewarding, giving you the satisfaction of developing your squad over time. The mission-based structure also makes it easy to pick up and play without being overwhelmed, with branching paths and replayability offered through two different protagonists, each tied to their own storyline and version of the main original robot.
While the tutorials and “Super Casual” mode make Super Robot Wars Y approachable for newcomers, the game still caters most strongly to its niche. It’s dialogue-heavy, methodical, and better suited for those who enjoy strategic, grid-based combat alongside mecha fan service. For returning fans, it’s a polished and reliable continuation. For newcomers, it’s a decent entry point, though it may not convert those who don’t already enjoy the mix of strategy and story.