The Two Point franchise has revolutionised what a modern simulation game should be. As a spiritual successor to Bullfrog’s Theme Hospital, Two Point Hospital paved the way, and the studio continues to lead the genre. Their latest entry, Two Point Museum, is no different. It’s fun, addictive, and packed with endless possibilities for building and designing your own museum. The feeling of visiting a prehistoric exhibition, touching fossils and asteroids, and seeing fragments of dinosaurs that lived millions of years ago is fantastic.

Originally released in March 2025 for PC and consoles, the game feels even more at home on a handheld system like the Switch 2. It plays surprisingly well on the go, constantly encouraging players to rethink and redesign their museums to suit their preferences. The quality of the port is flawless, ticking all the boxes of what a handheld version should deliver.

Now, let’s address the inconspicuous elephant in the room: the controls. For the longest time, PC has been the ideal platform for simulation games due to the flexibility of mouse-and-keyboard controls. But that elephant? It simply doesn’t exist here. Two Point Museum’s entire user interface, along with its clever button mapping for every function, works flawlessly despite the hardware’s limitations. The only minor issue is that some fonts and icons can appear a little small in handheld mode. In contrast, playing docked on a 43” TV feels perfect—almost like you’re truly running your own museum. Perhaps the lack of a mouse mode on the Switch 2 is a missed opportunity for the developers. Hopefully they’ll consider adding it in a future patch.

Speaking of patches, Patch 7.0 has just been announced, though it has yet to arrive on the Switch 2 version. It adds more locations where you can build your museum, ranging from various national parks to a new expedition map, Farflung Isles. The patch also introduces more items, more decorations, rehabilitable animals, and four Tearrium critters. On top of all that, there are new high-level Curator Class Rewards, a new Exhibition Inspector, and increased aquarium capacity. Now that’s what I call a fully fledged, free DLC patch.

Remember the different types of museums players can create? Yes—players can curate five different museums. To unlock them, you first need to earn a star in your opening museum, which then reveals the rest of the map’s locations. Managing each museum can be challenging if players mishandle staffing or budgets. Hire too many staff and your monthly expenses will slowly drain your funds, and by the time you notice, it may be too late. Keeping a good balance between what your museum offers and what your staff can realistically manage is crucial for any curator.

Calling the game “engaging” is an understatement. It’s easy to lose track of time as you work through objectives and ensure the museum remains fun while delivering a smooth, thoughtful experience for visitors.
Two Point Museum offers a huge variety of museums to create—starting with a prehistoric museum, then moving on to a supernatural haunted hotel, an aquarium, and many more. With so many different themes, players will never grow tired of seeing the same environments. The developers have also retained their trademark humour; with quirky dialogue from the staff, you can’t help but giggle every now and then.

Overall, Two Point Museum for the Switch 2 is a marvellous port, with intuitive controls adapted impressively to the console’s limited buttons. It delivers the exact experience players want and makes it far too easy to lose track of time. Personally, I lost my first ten hours of play without even realising it—it’s that fun. It runs at a smooth 60fps, and the ability to build your museum on the go is always a welcome bonus. All of this is wrapped up in a satisfying gameplay loop, charming humour, and an addictive design that keeps players coming back.

Thank you again to SEGA for the review code. Two Point Museum is out now on all platforms.
































