Tokyo Game Show 2024: A Blend of Nostalgia and New Horizons
Tokyo Game Show 2024, held from September 26th to 29th, once again brought together the biggest names in gaming alongside some of the most exciting indie developers. This year, Jio Play Game had the opportunity to attend the exclusive press days on the 26th and 27th, while the weekend (28th-29th) saw the general public taking over the show floor. As expected, the event was packed with exhilarating previews, intriguing interviews, and the energy of both nostalgic remakes, exciting new releases and fresh indie creativity.
The Big Players and Long Lines
The press rush to check out the major titles and grab limited queue tickets for demos like Metal Gear Solid Snake Eater and Monster Hunter Wilds was no surprise. PlayStation made a major comeback after a few years’ absence, showcasing new titles such as the recently released Astro Bot and upcoming releases like Dragon Ball: Sparking Zero. Meanwhile, Konami had a strong presence, heavily promoting remakes of Metal Gear Solid Snake Eater and Silent Hill 2, feeding that nostalgic energy we’ve come to expect. Sega and Atlus were also very hard to miss, drawing attention with games like Metaphor: ReFantazio, Sonic Shadow Generations, and the quirky Like a Dragon: Pirate Yakuza in Hawaii.
It wasn’t only Japanese major companies making waves though — EA drew in a crowd with their highly anticipated release, Dragon Age: The Veilguard, reminding everyone of their stronghold in this narrative-rich RPG.
Arc System Works had a particularly lively booth, offering everything from official cosplay photo shoots to thrilling player battles. Fans were treated to character-driven commentary against a backdrop of Double Dragon Reviver gameplay, while official cosplayers from Fatal Fury: City of the Wolves posed with fans. It was a dynamic and fun-filled part of the event, seamlessly blending fan service with serious gaming action.
Hunting for Merch: An Expected Detour
While many media attendees rushed towards the demo areas, we veered toward the merchandise section upon our first entry. Although this route was less crowded, it offered some exclusive rewards. The longest queues were at Square Enix, where limited editions and signed copies were up for grabs on a first-come, first-served basis. The Kojima Productions booth proved to be a test of patience—much like its games—with a complicated process to collect merchandise. But the attention to detail was impeccable, and fans who endured the wait were rewarded with a satisfying haul.
Indie Gems Shining Bright
The indie games hall was a colourful and diverse landscape that kept surprising us with its creativity and uniqueness. We were lucky enough to chat with Studio Koba from Spain, creators of Haneda Girl and Narita Boy, and Japan-based DDDistortion’s President, Nolan Joseph, who showed off Nightmare Operator. Both titles left a strong impression as we were able to both try out the games and have a chat with the developers. We also had the chance of interviewing the Korea-based developers behind the intriguing Dream in the Shell, Roomtone Games. But one short but standout indie experience was having Subash and Zeon face-off while playing Two Strikes by Entalto Studios, a stunning, visually captivating fighting game inspired by traditional Japanese art styles. With its black-and-white aesthetic, striking combat backgrounds, and fast-paced, blood-gushing, darkly humorous fights, it brought a fresh twist to the classic 2D fighting genre.
Additionally, we had the pleasure of speaking with Ahad Oomerbhoy, representing Singular Scheme, a Mumbai-based developer promoting Frontier Paladin. It was exciting to see developers from India expanding their footprint on the global stage with creative and original titles.
World Premieres and Hands-On Experiences
The chance to try out world premieres of high-profile games was, of course, a key highlight of TGS. We were fortunate to play Phantom Blade Zero, a world premiere that left an impression with its intense combat and atmospheric storytelling. The gamified hands-on experience was novel and a new challenge to take note of, that kept the press entertained and wanting more.
The much-anticipated Monster Hunter Wilds was another standout, providing that familiar sense of awe and excitement as players dove into a sample of its massive world. And for fans of classic titles, the Metal Gear Solid Snake Eater remake was a masterful revisit, combining nostalgia with modern gameplay enhancements. We also dipped into the eerie and atmospheric Banshee, a Japanese horror-inspired indie that promises to deliver spine-tingling moments.
A Talk with Red Dunes Games
One of the highlights of our press days was the interview with Sultan Al Darmaki, the CEO of Red Dunes — the developers behind Black Finger Jet and The Port of Jumanah. Based out of Abu Dhabi, Red Dunes is an ambitious studio gaining traction with its focus on bold, high-concept projects. Their insight into the evolving gaming landscape was refreshing and added an exciting international perspective to the event.
Final Thoughts
In all, Tokyo Game Show 2024 offered a fruitful mix of nostalgia, high-profile titles, and promising indie gems. With remakes like Silent Hill 2, Dragon Quest III, and Metal Gear Solid Snake Eater bringing classic games to a new generation, it’s clear that many companies are banking on the power of familiarity. But alongside these, the indie scene, packed with bold, creative ideas, stood strong, offering hope and excitement for players hungry for something fresh and unique.
For those attending TGS 2024, whether for blockbuster reveals or the quirky charm of the indie hall, there was something to keep everyone engaged. This year was a reminder of the diversity the gaming industry has to offer, from the mainstream to the experimental, all under one roof.