God of Riffs, the rhythmic heavy metal slasher from publisher Vyersoft and developer Boss Music Games, sets the stage for battles against the undead when it launches on Steam Early Access Tuesday, July 27 with support for Oculus Rift, Rift S, and Quest.
Check out the trailer here.
There’s no stairway to heaven for the god of riffs. Wield musical battle axes to attack incoming hellspawn in rhythmic melee combat fueled by screaming guitar solos and thunderous double bass pedals. Slay swarms of undead skeletons — with fearsome ice giants, trolls, and more joining the fray throughout Early Access — or face a dreary, metal-less afterlife. Harder hits earn more points, so strike swift and true to soar to the top of the leaderboards.
Each of the four over-the-top tunes debuting in Steam Early Access features its own epic stage inspired by iconic metal album covers. Bash skulls to the beat alongside a metalhead mountain while skeletal rockers cheer on, devil horn hands raised and pumping. Battle legions of enemies as awe-inspiring sea gods emerge in the distance.
Two difficulty settings and accessibility modes such as single-handed play, color-blind mode, and a growing list of modifiers help make rocking out an accessible experience. Boss Music Games plans to debut more songs, modes, and accessibility options before the 1.0 launch. Early Access players unlock the full version of God of Riffs for $4.99 before the price increases later this year.
“With God of Riffs, we wanted to inject metal into the rhythm VR space in a way that feels authentically over-the-top and universally appealing,” said Mathew Palumbo, Company Director at Boss Music Games. “Now that we’re coming to Early Access, we look forward to seeing the reaction from rhythm and metal fans around the world.”
God of Riffs launches into Steam Early Access July 27 with support for Oculus Rift, Rift S, and Quest for $4.99. For more information, please visit the official website and Facebook page. Follow Vyersoft on Twitter, Boss Music Games on Twitter and Instagram.
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